![]() ![]() It's a point-and-click adventure in the most basic sense of the genre. That's Julian, Ezra's "brother." | Cardboard Computer/Annapurna Interactive Some join them on their journey, most don't. drive and sail from location to location, meeting others who also find themselves on hard times. It's a road that exists with no streets connecting to it, making it a complicated place to find-even on an extra dimensional plane like The Zero. The address is a long ways away, and most people don't even know its existence. The journey to find 5 Dogwood Drive is anything but neat. They make their own nomadic home with their found family. The common thread of everyone that joins Conway in his travels? No one, like him, really has a home. And then there's everyone else: the robot musicians who ride on motorcycles from venue to venue with no roof over their head, the captain of The Mucky Mammoth, and so on. There's Ezra, a boy who calls a giant eagle named Julian his brother, who was abandoned after his parents were evicted from their home. There's Shannon, a TV repairwoman with an affinity for ghosts who we find exploring the mines where her parents died in a flood. Early on, a man named Joseph at a gas station shaped like a horse tells him that he has to find "the Zero," a secret underground highway that runs through all of the state of Kentucky.įrom there, you start to form a "party" of sorts. The address he has to deliver to is strange though: It's on a street that does not exist. After all, she's widowed, he's a recovering alcoholic, and they're both getting old. Conway has one last delivery to make before his boss closes up shop for good. You begin as Conway, an antique delivery man with a mangy dog companion. It follows a band of characters who find themselves affected by rough economic circumstance in all sorts of ways. Heavily influenced by the fallout of the Great Recession, Kentucky Route Zero is a game about the people most affected by economic collapse. In the early-to-mid 2010s, Kentucky Route Zero dominated the critical conversation. ![]() Scenes in Acts swerve into the surreal, but oddly, nothing ever feels out of place. Hard Times is an underground whiskey distillery operated by neon-glowing skeletons that allows people to trade in their debts to work there for presumed eternity. The Mucky Mammoth is a ship with a giant mechanical mammoth at the helm. The Bureau of Reclaimed Spaces is an organization that studies and lies within the Zero-think like the Bureau of Control in Remedy's Control. The Zero is a secret highway that lies underneath Kentucky. | Cardboard Computer/Annapurna InteractiveĪmidst all the American realities like homelessness and debt are fantastical elements. Where Kentucky Route Zero begins: Mulling around a man's office computer and reading about how his power's going to be shut off. Everyone is victim to crippling debt in one way or another. You watch and listen to the patrons talk about their debt, dead end jobs, and the local whiskey distillery that has a way of claiming their souls basically in exchange for debt. Your perspective is rooted in the center of The Lower Depths bar, as you spin around to see both an audience behind you, and a stage play unfolding in front. In The Entertainment, for instance, you watch a "play" by Bureau of Reclaimed Spaces clerk Lula Chamberlain. Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch They're vignettes centered around other characters you meet along the roads of Kentucky. Between episodes, the three person development team of Ben Babbitt, Jake Elliott, and Tamas Kemenczy has released "interludes," micro Acts that usually have some stylish mechanical conceit. 28 will see the end of Kentucky Route Zero.ĭespite the slow pace of development, the episodic adventure game has never quite stood still. It's a huge revelation, considering it was funded on Kickstarter way back in 2011, released its first two "Acts" in 2013, and ever since, has released episodes at a slow rate. Yesterday, developer Cardboard Computer revealed that Kentucky Route Zero, the episodic adventure game that properly kicked off in 2013, is finally coming to a close at the end of this month. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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